Tuesday, September 27, 2011

Reaserch Freewrite


                Videogames have been rising in popular culture witch has led to many arguments about whether they should be classified as art. There have been many arguments for and against this classification citing many reasons for this media to not be classified as art and many reasons for it. As videogames have slowly increased in complexity and emotional depth it is becoming harder for many of those with a dissenting opinion to argue against the idea this media has become the newest form of art. Videogames should be art because they can invoke deep emotional responses; they have many parallels to literary and visual artistic media, and take a great amount of devotion from both their creators and players.
                Many sources I have already found speak a lot about the complexities of philosophies behind art supplying reasons while videogames could never fit these philosophies or how they do fit. One of the sources I have found states that videogames cannot be art because they are created by a team and have no singular creator as the developmental process occurs more like the development of an idea in a think tank. Another source argues it should be art for the same reasons because as a collaborative effort could bring a deeper more multifaceted meaning than a single person could produce. Another argument raised is that videogame developers do not create art only popular culture. In their opinion art is purchased in galleries by connoisseurs, therefore videogames are not the art because the way they are presented to the media. This is a very limited view of art which excludes many widely recognized forms of art due to personal ideologies. A few of my sources state the aesthetic values of modern videogames make them art while others state the emotional attachment one could forge with the characters.
                Many problems I plan to encounter are a lack of credible sources and my own opinions about the subject coming in to play. Some ways I may overcome these problems is that I may search for sources that mirror my own opinions and find several with dissenting opinions to use in place of my own voice on the subject. In order to find more credible sources I may search for resources outside of the internet setting when trying to find sources to use in my paper

Thursday, September 22, 2011

Reaserching the topic

Video games as collaborative art
          by  Stefan Hall
this text highlights that video games are unconventional art as they require a team of artists working together and that no one artist is responsible.

Will computer games ever be a legitimate art form?
           by Ernest W. Adams
this text takes different aspects of art and compares it to video games but ultimately leaves it up to the reader to decide if it can be considered art

Are Video Games Art?
           by Aaron Smuts
this text is a persuasive peace that uses different aspects of video games and how they relate to different  aspects of both classical and modern arts to convince the reader that video games should be considered art.

Video Games as Art: Uncovering the Layers
           By Caitlin Cooke
this text is a research paper that studies various apects of videogames in order to determine how they can be portrayed as art

Sunday, September 18, 2011

Reaserch topics

In recent years motion controls for videogames have been trying to subvert standard controls that have been generally used for consoles. The beginning of this started with the Wii which seemed more like a gimmick than an actual effective control scheme. Due to the large sales of Nintendo’s current console the two other big players in the video game industries quickly produced their own versions for purchase resulting in the PlayStation Move and the Xbox 360 Kinect. While motion controls are thought of as innovative due to the thought that the physical interaction that many people loose with standard controls they are extremely limiting in the way that they allow you to control your gameplay. In some ways it is even discriminatory because people with physical disabilities, like paraplegics, would be unable to effectively use these controls. Many gamers are against these controls because the alter so much from the way they are used to, or because they believe that the controls take away from the variety of experiences that are found in videogames because motion controls limit the number of things you can do as opposed to a standard control pad that has a variety of buttons that are able to be combined in various ways increasing the actions you can do.

Within the past few decades factories have been becoming more automated in replace of the unskilled laborers that would work assembly lines. These machines have increased productivity of various industries and lowered labor cost. Though the machines require the companies to hire specialists to build install and maintain these advanced pieces of equipment. This creates a demand in the minority of college educated engineers. These machines do not make mistakes due to fatigue, do not require a salary, and do not need to take breaks. These are great reduction compared to the small costs of standard maintenance.

Thursday, September 8, 2011

The Chosen One!

http://www.allposters.com/-sp/You-ve-Got-What-It-Takes-Soldier-Now-Take-Care-of-What-You-ve-Got-Posters_i2920953_.htm
In this version of Uncle Sam, he is made more relatable to the common man and the soldiers he is helping recruit, in an effort the recruit more soldiers to a cause not many were supporting at the time.

Tuesday, September 6, 2011