Sunday, September 18, 2011

Reaserch topics

In recent years motion controls for videogames have been trying to subvert standard controls that have been generally used for consoles. The beginning of this started with the Wii which seemed more like a gimmick than an actual effective control scheme. Due to the large sales of Nintendo’s current console the two other big players in the video game industries quickly produced their own versions for purchase resulting in the PlayStation Move and the Xbox 360 Kinect. While motion controls are thought of as innovative due to the thought that the physical interaction that many people loose with standard controls they are extremely limiting in the way that they allow you to control your gameplay. In some ways it is even discriminatory because people with physical disabilities, like paraplegics, would be unable to effectively use these controls. Many gamers are against these controls because the alter so much from the way they are used to, or because they believe that the controls take away from the variety of experiences that are found in videogames because motion controls limit the number of things you can do as opposed to a standard control pad that has a variety of buttons that are able to be combined in various ways increasing the actions you can do.

Within the past few decades factories have been becoming more automated in replace of the unskilled laborers that would work assembly lines. These machines have increased productivity of various industries and lowered labor cost. Though the machines require the companies to hire specialists to build install and maintain these advanced pieces of equipment. This creates a demand in the minority of college educated engineers. These machines do not make mistakes due to fatigue, do not require a salary, and do not need to take breaks. These are great reduction compared to the small costs of standard maintenance.

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